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KNC Music 4 Multimedia

The Muse Chronicle

The latest in news for multimedia art, music and entertainment I have selected for you.

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Game Design & Logic by K. Nicholas Carlson. Programmed with the assistance of Gemini AI.

Latest Update

Build your own tuning system using the music harmonic series partials and export to scala.  Make a waveform using similar partials and export to json.  Import both to the workstation and play them with a drum kit.  Export it to web audio to use in other DAWs or Audacity.  Further questions contact owner.

AI may be able to mimic others' music, but can it personalise it?

Nature knows nothing of music, yet it creates it everywhere.

Do birds really sing?

Every blank page is a piece of music. John Cage thought so.

Musical Sudoku

Latest News Feed

Day 1 of Music Training

The Monochord Harmonics Exercise

Day 1 of Music Training

1/2/27

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My Game Reviews

Monument Valley 3

I spent some time this week with Monument Valley 3, and it immediately stood out to me from an audio perspective. I wouldn't actually call the soundtrack "music." It is an ambient soundscape—a bed of environmental sounds designed to be peaceful, relaxing, and easygoing, rather than melodic. It sets a brilliant tone for a puzzle game.

The gameplay itself felt fairly easy, with one major exception: the globe puzzle. This one required you to navigate paths while physically rotating the globe. I managed to solve it without looking up any cheats online. For anyone stuck on this, it comes down to spatial tracking (see the spoiler section below for my exact method).

Overall, the game is a beautiful, relaxing experience, though I had a significant issue with the narrative conclusion.

SPOILER ALERT How to beat the globe puzzle: I figured it out by focusing purely on the connection points. You have to track exactly where the paths lead to the edge of a tile (left, right, or middle). By knowing precisely which alignment a specific tile section needs, you can predict how a rotation will alter the connection. You aren't tracking the whole globe; you're just aligning the mathematical connection points. The Ending: I didn't think the game ended at all. The conclusion feels incredibly abrupt. I actually researched this afterward, and many players agree—there is nothing that makes you feel like you actually finished the story.
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